One thing that interests me a lot is what makes a
story interesting, and I’ve found that a large part of the answer involves
interesting characters. Of course, all that does is invite the question “what
makes a character interesting?” Fortunately, I think there’s a more useful
answer to that one.
To put it simply, it seems that bootstrapping
characters simply doesn’t work. Dreaming up some dude, giving him a name, a
look and a background isn’t enough, no matter how deep or complex or tragic or “badass”
those are (whatever tickles your fancy).
In order to make the... story-absorber (let’s call
him a “player”) care about the characters, they have to identify with them, and
the only way of doing that is accompanying said characters through their share
of gut-wrenching situations. Therein lies that mysterious leap between “this
feels plastic” and “this feels real”. The actual situations don’t even have to
be extremely believable or interesting: cook up enough cheesy situations to put
your character through and he has a chance of earning a place in someone’s
heart... somewhere. Want a demonstration? Go watch a soap opera. If people can
become attached to those characters,
then they can get attached to anyone if
you can only get their attention long enough.
Also, there’s probably a limit to how many characters
a player can genuinely relate to. The specific values probably resemble those
that govern human relationships (a handful of close friends, a few tens of people
on speaking terms, several tens of acquaintances, with variations between
individuals, of course). It’s a relatively thin line to walk, because the
divide between a “main” character and a “filler” one tends to be blurry, and the
player’s attention budget is fairly limited (no, I’m not mocking anybody).
But the lesson I take from all this is that trying to
brute-force a character into “main cast status” doesn’t tend to yield good
results. Stories have a way of telling themselves, as anyone who ever tried to
put one down knows.
Inevitably, of course, some characters are going to
be more important than others right from the start (you do need some semblance
of a main thread to get the thing going) but the specifics of how they develop,
which are going to come out as pivotal, and which will become tragic fodder* is
something best left to be digested for a while in the writer’s brain, along
with the story itself.
In other, shorter words, characters need to be
cultivated.
Which is why I’m cautiously optimistic of a BlizzCon
interview where the devs kinda sorta implied that they were peppering the game
with candidates for the post of “important character”. That’s good. Here’s
hoping there will be no more Deathwings (probably the most arbitrary villain in
the fictional universe to date, and that’s saying something) and Varians (a
valiant attempt but one that feels a wee bit plastic, but then I didn’t read
the comic).
The whole “time-travel-but-not-really” aspect is...
euuhhrm... well, you know. Weird. But like I wrote above, it doesn’t really
matter if the character’s adventures and misadventures are cheesy, so long as
they keep coming in a relatively consistent thread. Let’s be honest here,
Arthas’s development had plenty of “wait, what?” moments, and he was still quite
probably the most well-loved character in Warcraft, ever**.
So, who knows... maybe Garrosh can become what Thrall
in my opinion failed to be (and not from lack of trying, Lord knows): an orc with
a personality, and a story to back it, so that we players (and, more
importantly, Metzen) can have a backlog of his choices and actions, good and
bad, that can be reasonably extrapolated from to create a verisimilar story – or
as much as can be expected from Warcraft.
They mentioned Anduin and Wrathion. If that’s about
it (one per race?), I still think that Blizzard are putting their eggs in too
few baskets. Surely in a game this size there are other characters that can be
kept around for tentative promotion. Say, for example, whatshisnameagain,
Saurfang the Elder; or Brann Bronzebeard. Those have been around plenty long to
make for interesting main characters. And there are lots of others, of course.
Unfortunately, some other characters that were meant
to be mains like Thrall and Jaina will probably need some kind of special
treatment after years of being bland guys who went around doing random good
deeds without any apparent goal. Maybe they could go in the Tragic Deaths
bucket?
Jaina, specifically, looks like she’s being honed for
becoming a villain, after all the “tolerance” crap she was made to repeat over
the years. That’s unfortunate, since villains in WoW tend to become raid bosses
sooner rather than later – and then either corpses or the fodder of “it was only
a setback!” jokes. It would be much more interesting if she could follow in her
father’s footsteps and become a harsh voice of remembrance of the evils that glory-lusting
orcs can perpetrate. For two reasons:
First, it might
redeem the whole simplistic crap in the Frozen Throne about Daelin being a “prejudiced,
intolerant human” (the notion that Warcraft humans are pompous versions of pea-brained
Southern rednecks being fairly pervasive at the time***). Maybe Jaina’s father was
being shortsighted, but you have to admit that after the First and Second Wars,
he had a compelling point. As Jaina found out.
Orcs are “savage but honorable”, they say – but the latter
doesn’t excuse the former, nor does it hide its ugliness. I’m all for people
who try to cultivate their virtues and fight their vices, but the idea that
orcs under Thrall are goody-goodies who simply enjoy some playful axe-swinging
every now and then is laughable.
Second,
anything has to be better than the “she went crazy and had to be put down”
excuse that “explains” a large portion of Warcraft’s bad guys.
Well, that’s enough blabbing for one night. Thanks
for reading!
*GRRM for one likes to
put the former and the latter in the same bucket, which some may call “ballsy”.
I think he’s just a frustrated liberal who likes to portray humanity in the
worst possible light.
** Like the joke goes: “tell
them only that the Lich King is dead... and that World of Warcraft... died with
him.”
*** I’ll take the
company of a trailer park redneck over a collective-guilt liberal’s any day of
the week, too. Both have thick skulls and intractable tempers, but at least the
former is a more honest idiot.
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