I barely dare to entertain the possibility, but a few
things in MMO-champ today made my dying WoW spirit flicker. First, Rob Pardo hinted
that he would be getting "deeply involving [sic] with WOW again."
Now, I'm pretty sure that at some point I read an
interview with Rob Pardo, after his appearance in Time Magazine as "one of
the 100 most influential people in the world." In said interview, he spelled out Blizzard's design philosophy - first make the game deep and compelling,
then worry about accessibility. He identified that (rightly, in my opinion) as one of
the big reasons, possibly the biggest reason, for the company's success.
Unfortunately I can't find the interview to save my
life. I'd like to, because it displays something that I think Blizzard's been
getting sloppy on... it was a pretty simple page, with yellow or orange
background, a picture of Pardo in front of a PC, and in the interview he talked
about his daughter playing a warlock or some such.
It's probably a far shot, seeing as Pardo was already
lead designer for the previous expansions that damaged the game for me. But who
the hell knows, maybe his coming back would signal the return of some measure
of "elitism" to the game, to counteract the sickening trend of using
the lowest common denominator as a benchmark.
**DISCLAIMER** Let me state very clearly that I don't
want to "ruin everybody's fun." However, I do believe that there must
be real differentiation between players and characters in order for the game to
be compelling. One of the best ways to do that is for there to be a large
potential difference between them, in each of WoW's many dimensions. That way
more people can dedicate themselves to something that might make them feel a
sense of accomplishment. Of course, it also means that you'll feel a nagging
sense of jealousy, because you can't be equal to everyone at everything. But I
think that state of affairs, far from "ruining the game," is a fair price
to pay. ** END OF DISCLAIMER **
Another thing that made me look up in disbelief is
this tweet:
"It's often easy to make players happy in the
short term but not the long term, even though the latter is more important."
This was in response to someone complaining that no
longer having increased run speed in ghost form was annoying. Wait... wha?
Blizzard is cutting back on "quality of life" and putting their foot
down? I'll be goddamned!
Then there's this tweet:
"People keep saying there was a blue post
confirming the periods of time in which Galleon can spawn? T or F? I can't find
any." - Player
"I dont't [sic] know if we posted that, but it
doesn't seem like the kind of think we'd want to spell out. Game needs more
discovery IMO." - Ghostcrawler
You mean you want to encourage people to stick their
necks out and experiment? What happened to Blizzard "We don't want players
to think too hard, it might fry their brains" Entertainment? Not that I
care, not at all. It can go die in a corner and lay there, its dark deeds
remembered only as mistakes not to be repeated.
And just to make sure I'm not wistfully
cherry-picking the facts, let me just go and pick a random tweet to see what
design philosophy is implicit in it.
Well, darn. Got a PvP conversation about
Pummel/Heroic Throw silence effects. Since I know so little of PvP, it's hard
to bootstrap any insight on overall game design from that... still, let's try.
"Silence on pummel was just as skillless as
h-throw silence + cc spam and also having two spell reflects."
-Player
"We don't think HT silence is
"skillless." It was just too much with all the other tools and we
didn't want to hurt e.g. mobility." -Ghostcrawler
That's kinda technical. Still, it says something that
he's parrying the accusation of silence being "skill-less." One of
the rallying cries of the bads is: "X doesn't take 'skill.' " Here GC
is thinly implying that "skill" consists of using the available tools to solve
the problems at hand. Saying that an aspect of the game is "cheap"
and needs to be nerfed/removed is a lame excuse. In other words, L2P.
But this is GC, and he has a habit of taking a
"L2P" stand on design issues, even if sometimes he's irritatingly
ambiguous, trying to lead people to obvious conclusions without spelling them
outright (that might be the work of the evil PR department). GC took a stand on
dungeon difficulty in early Cataclysm, making a very polite post that
nevertheless screamed "stop complaining and L2P." I still go back and
read it sometimes, and I always applaud. But in the end it didn't do any good.
The "gimme my weekly valor!" crowd ultimately had their way.
So yeah, in spite of this alarming urge to go and
install WoW again, I think I'll stay skeptical a bit more. I hope I'm wrong and
things really are looking up, but as I pointed out, many of the things on which
I place much of the blame for WoW's current underwhelming state are still in
place with no sign of being mitigated or removed. Namely: easy leveling and the
dungeon/raid finders. Actually, I'll add to that list the complete obsolescence
of old content as soon as a new patch comes out.
Plus, this is the beginning of an expansion. WoW is
naturally at its best at such times. Things are new, and there are relatively
few bored people clamoring for "quality of life improvements" so they
can go back to piling up alts and buying valor gear. This kind of thing
typically picks up after the middle of the expansion pack. Then the nerfs
start.
If, against all odds, things are still improving several
months from now, I might just come back. A good proxy indicator would be their
stance on flying in Pandaria at 85. If they're still holding their ground on
that issue by, say, February, it might be worth reconsidering my stance. We'll
see.
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