Thursday, July 19, 2012

Knights of the Old Republic and MMOs, or, WHAT HAVE THEY DONE TO REVAN?!?!!1


After watching quite a few wanna-be "WoW killers" come and go (and having foolishly gotten my hopes up for at least one of them), I tended to be on the side of the skeptics during the hyping-up of SW:TOR. I haven't played it, but from the look of things, seems like there was good cause for skepticism after all.

People said, "give it a chance, after all, it's BioWare, right?" Wrong. It was Darth EA, the master Sith Lord manipulator who turns developers to the Dark Side or kills them if they resist. The alarming changes from DA:O to DA2 were warning enough, if you were paying attention.

Though, to be honest, nowadays it's hard to tell what is really BioWare and what is a contemptible attempt by EA to liquidate the former developer's reputation by breeding it (liquidate: turn an asset into money. So EA are essentially throwing BioWare's reputation in the dirt to make a quick buck. If you're surprised, you need to get out more.)

But suppose for a moment that the "EA factor" was nonexistent. Even then, there was something to be wary of in the idea of turning KOTOR's fiction into an MMO. To put it simply, Star Wars, and KOTOR in particular, aren't really cut out to be "massive".

To understand what I mean, think of the original SW movies, and even the newer ones, reviled though they are. They're essentially about a handful of people that really matter and a crap load of "filler" characters that are either cannon fodder or scenery. The magic of them was in making the viewer identify with the main characters, who were human and likable, but also had great and tragic destinies.

The novels that tried to introduce a multitude of new characters and plotlines from (literally) another galaxy failed to be as meaningful as the movies because they turned the simple, inspiring story into a jumble.

Now, I haven't played many BioWare games. Only KOTOR (the first) and DA:O, in fact. I aim to fix that shortly. But from the little I've seen and heard, BioWare's game-making talent fit almost exactly with the original concept of Star Wars: start with a player character who is initially a likable Jack Nobody and take him on a journey of exploration and self-discovery, along with a small but diverse party.

I think it's beyond arguing that KOTOR did that extremely well. It certainly did a hell of a job portraying the Dark Side, making it seem less like an unfathomable evil and more like something lurking in every human's mind. And it did so by the simple expedient of making the player's own character a fallen Jedi. Not quite original, seeing as episodes I, II and III do exactly that (except that, of course, Anakin is a future Dark Jedi). Still, amazingly well done on BioWare's part.

In an MMO, however, this crucial Star Wars-y feeling of being the most important person in the story, or at least one of the most important, is hopelessly gone. You're a permanent Jack Nobody, reminded of the fact by the countless other Jack Nobodies hopping all over the place. You're constantly struggling to acquire another piece of Epic Underwear of Epicness from the Epic Glorified Hallway of Epicness - so you can be marginally less of a nobody.

Now, there is nothing necessarily wrong with a MMO where you're a Jack Nobody. I had my fun with them and maybe will have again. Perhaps it would even be possible to have a cool Star Wars MMO where players are cannon fodder or very nearly so. I'd like to play that very much.

Unfortunately, BioWare (or, again, whatever passes for BioWare these days) seems to have gone with the Blizzard approach. Instead of acknowledging the reality of a MMO - that the player is really just another guy in a sea of guys - they tried to compensate for it by stroking the player's ego every second of the experience.

You can't blame them for trying, especially since Blizzard seems to be doing well enough by putting their money in such a strategy. Still, it ultimately doesn't seem to have served them very well, as the subscription numbers don't seem all that great and there's talk of going F2P floating around the web.

Still, the greatest damage, as far as I'm concerned, is not the forgettable experience of SW:TOR, but the cheapening of KOTOR's great story. Since I haven't touched the MMO, I don't know enough specifics to say much, but I feel pretty confident in saying that a great many forgettable characters have been created and struck down, while some not-so-forgettable ones were used in forgettable ways.

That's the curse of a MMO that tries to tell a story - the beast is too complex to allow developers to truly advance the plot. That is especially true of MMOs where players choose between opposing factions. One faction can never gain the upper hand because it would be "unfair", and so what passes for "story" is essentially a perpetual stalemate.

So, to sum it all up, SW:TOR doesn't do justice to KOTOR's story, and it might end up destroying TOR as we know it, in much the same way that the post-episode VI Star Wars novels damaged the future of the traditional SW timeline, by making up a convoluted story that doesn't rime with the movies.

Maybe it's time to let go of TOR, like I'm trying to let go of Warcraft (with some success, I am happy to say). I'll try to keep the original games in mind as fond memories and regard whatever comes after as just that.

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