Thursday, July 19, 2012

Knights of the Old Republic and MMOs, or, WHAT HAVE THEY DONE TO REVAN?!?!!1


After watching quite a few wanna-be "WoW killers" come and go (and having foolishly gotten my hopes up for at least one of them), I tended to be on the side of the skeptics during the hyping-up of SW:TOR. I haven't played it, but from the look of things, seems like there was good cause for skepticism after all.

People said, "give it a chance, after all, it's BioWare, right?" Wrong. It was Darth EA, the master Sith Lord manipulator who turns developers to the Dark Side or kills them if they resist. The alarming changes from DA:O to DA2 were warning enough, if you were paying attention.

Though, to be honest, nowadays it's hard to tell what is really BioWare and what is a contemptible attempt by EA to liquidate the former developer's reputation by breeding it (liquidate: turn an asset into money. So EA are essentially throwing BioWare's reputation in the dirt to make a quick buck. If you're surprised, you need to get out more.)

But suppose for a moment that the "EA factor" was nonexistent. Even then, there was something to be wary of in the idea of turning KOTOR's fiction into an MMO. To put it simply, Star Wars, and KOTOR in particular, aren't really cut out to be "massive".

To understand what I mean, think of the original SW movies, and even the newer ones, reviled though they are. They're essentially about a handful of people that really matter and a crap load of "filler" characters that are either cannon fodder or scenery. The magic of them was in making the viewer identify with the main characters, who were human and likable, but also had great and tragic destinies.

The novels that tried to introduce a multitude of new characters and plotlines from (literally) another galaxy failed to be as meaningful as the movies because they turned the simple, inspiring story into a jumble.

Now, I haven't played many BioWare games. Only KOTOR (the first) and DA:O, in fact. I aim to fix that shortly. But from the little I've seen and heard, BioWare's game-making talent fit almost exactly with the original concept of Star Wars: start with a player character who is initially a likable Jack Nobody and take him on a journey of exploration and self-discovery, along with a small but diverse party.

I think it's beyond arguing that KOTOR did that extremely well. It certainly did a hell of a job portraying the Dark Side, making it seem less like an unfathomable evil and more like something lurking in every human's mind. And it did so by the simple expedient of making the player's own character a fallen Jedi. Not quite original, seeing as episodes I, II and III do exactly that (except that, of course, Anakin is a future Dark Jedi). Still, amazingly well done on BioWare's part.

In an MMO, however, this crucial Star Wars-y feeling of being the most important person in the story, or at least one of the most important, is hopelessly gone. You're a permanent Jack Nobody, reminded of the fact by the countless other Jack Nobodies hopping all over the place. You're constantly struggling to acquire another piece of Epic Underwear of Epicness from the Epic Glorified Hallway of Epicness - so you can be marginally less of a nobody.

Now, there is nothing necessarily wrong with a MMO where you're a Jack Nobody. I had my fun with them and maybe will have again. Perhaps it would even be possible to have a cool Star Wars MMO where players are cannon fodder or very nearly so. I'd like to play that very much.

Unfortunately, BioWare (or, again, whatever passes for BioWare these days) seems to have gone with the Blizzard approach. Instead of acknowledging the reality of a MMO - that the player is really just another guy in a sea of guys - they tried to compensate for it by stroking the player's ego every second of the experience.

You can't blame them for trying, especially since Blizzard seems to be doing well enough by putting their money in such a strategy. Still, it ultimately doesn't seem to have served them very well, as the subscription numbers don't seem all that great and there's talk of going F2P floating around the web.

Still, the greatest damage, as far as I'm concerned, is not the forgettable experience of SW:TOR, but the cheapening of KOTOR's great story. Since I haven't touched the MMO, I don't know enough specifics to say much, but I feel pretty confident in saying that a great many forgettable characters have been created and struck down, while some not-so-forgettable ones were used in forgettable ways.

That's the curse of a MMO that tries to tell a story - the beast is too complex to allow developers to truly advance the plot. That is especially true of MMOs where players choose between opposing factions. One faction can never gain the upper hand because it would be "unfair", and so what passes for "story" is essentially a perpetual stalemate.

So, to sum it all up, SW:TOR doesn't do justice to KOTOR's story, and it might end up destroying TOR as we know it, in much the same way that the post-episode VI Star Wars novels damaged the future of the traditional SW timeline, by making up a convoluted story that doesn't rime with the movies.

Maybe it's time to let go of TOR, like I'm trying to let go of Warcraft (with some success, I am happy to say). I'll try to keep the original games in mind as fond memories and regard whatever comes after as just that.

Thursday, July 5, 2012

Special Snowflake Syndrome?


When prowling around the WoW forums, one thing you're bound to hear sometimes is "special snowflake". Usually it's inserted in a mindless rant against "elitists", and in the large majority of cases (in my experience) accompanied by a wealth of spelling and grammar errors.

Yes, I judge people by their spelling and grammar - I know, I know, how horrible! I'm so ashamed of my proper English that sometimes I want to write like a 10-year-old on purpose to hide it.

It's surely one sign of things going down the drain when people who do things properly are openly shunned for it.

Anyway, after this digression, which was not as random as it might have seemed, there's one specific case that breeds accusations of "U JIST WANT 2 FEL LIEK A SPESHUL SNOWFLAKE!" like no other: people complaining about Challenge Modes only awarding vanity rewards.

I'll try to get to the root of the problem. The game today seems to be all about "fun". If it's not "fun", then it's not worth using gear to bribe people into doing it. Gear, apparently, has become as reviled in the eyes of WoW's mainstream as capital in the eyes of Hollywood liberals. They might acknowledge... grudgingly... that the world doesn't function well without it. But boy, do they wish it did.

Since they can't do away with it, then, they try to reduce its role as much as possible, and replace it with "fair" but utterly dysfunctional rules. Hence Blizzard's bending over backwards to normalize gear acquisition rates across all levels of dedication and skill.

Of course, in my view, the whole idea that gear is a "cheap" part of the game is ludicrous, especially in a game that's (supposedly) about improving your character's power. It's like outlawing V6 engines in small cars because, after all, a 1-liter straight-4 does the job perfectly. If you want something with more kick, you're obviously an "elitist" who wants to feel like a "special snowflake" and "ruin everyone else's fun". Boo to you.

Sticking with the analogy, Blizzard's solution (Challenge Modes) was to give everyone 1-liter engines (well, okay, maybe a 1.4-liter if you're really that adamant) and package it in a Ferrari body. It still can't run for crap, but hey, at least now you're special! (Add condescending pat on the head for emphasis)

For the lowest-common-denominator crowd, the whole idea is the best thing since sliced bread, of course. It gets them all comfy at the idea that those nerds who are only better than them because they have no life and live in their moms' basements and (...) won't be able to best them this time. No, sir. Let's see how they do with equal gear! (Insert mentally retarded laughter for emphasis)

Because they consider the "no-life nerds" to now be in their proper place, they'll react that much more vociferously if someone complains about the lack of incentive to run Challenge Modes. Even after all the bragging rights and vanity rewards and (BlizzSpeak on) cool stuff (BlizzSpeak off), you still want gear, gear, gear! Your selfishness is revealed!

Well, duh. Look, if you think that improving one's power is bad because it means that person just wants to show off, I suggest you stop eyeing other people's failings and start looking into your own. Starting with, say, envy. Of course people want to feel special, dimwit, and as long as they don't hurt anybody, what's the matter with that? Oh, they hurt your ego? Well, sorry, but if that's the case the problem is not that others are out to make you feel bad, because by and large people have better things to do. Most likely your sense of self-importance is too bloated and sensitive.

The people who benefit from "gear socialism" are just as selfish as the "elitists". Actually, I'd say the former are far worse. A successful player got there on his own, and whatever injustices he might have committed on the way there - rudeness, guild hopping, ninja looting, et cetera - were localized. An "equalizer," on the other hand, is readily willing to screw everyone else without exception in order to raise his own boat in relative terms.

The excuse, of course, is that it's okay to screw the dedicated players out of their feeling of being special because they "don't really need it" and also because "it will benefit the 99%". As in real life, one should be extremely careful with those who pose as a selfless heroes for the poor and downtrodden. More often than not, they're one of three things: fools, crooks, or psychopaths.

There's a miasma of mediocrity hanging over WoW (and Western society in general). It is revealed in such things as kindergarten children being taught that "everyone is special", or welfare bums claiming that it's "society's" fault they can't pull their own weight, or envious WoW baddies shrieking against challenges with rewards because it would "ruin the game for everyone".